More Design in the Genealogy Community

Friday, 21 Dec 2007 | by Mark Tucker

… Continued from this previous post.

The previous post ended by asking a few questions.  One of these was: Do we really need designers anyway?

Bill Buxton would answer that we need designers. Just because we are able to add up our grocery bill doesn’t make us all mathematicians. There are principles and practices of design that must be learned and honed. I know that Carnegie Mellon University has an acclaimed Human-Computer Interaction Institute whose mission is to create effective, usable, enjoyable experiences with technology. Are graduates in this area finding their way into genealogy software development?

Both authors (Bill Buxton and Alan Cooper introduced in the previous post) share a similar view about design’s place before development with users contributing significantly to the process. Typically the development process is Design, Engineering, and then Sales. Design is shaped like a funnel to indicate that the number of ideas or concepts at the beginning of the phase is greater than those at the end. The arrows indicate involvement from the other teams in the design process. Bill also accounts for the need sometimes to do engineering (or in the case of software: programming) before design as an input into the design process:

Product Development Process

Let’s discuss the advanced Research and Development team for a minute.  What is it purpose?  Sometimes there are enough unknowns that you must do something first to determine what you do and don’t know.  The question might be if something is technically feasible. Or maybe we want to try out a concept some people who will actually use the product.  There are three main places that I have seen this:  Google Labs, Microsoft Research, and FamilySearch Labs. What is the purpose of all those free applications that Google develops?  One reason it to try out concepts and explore possibilities?  The same goes for Microsoft and I would propose it is the same for FamilySearch Labs.  Some projects that started in Phase -1 have later passed through the other phases to become a real product.

Take the recent example from FamilySearch Labs.  The Pedigree Viewer prototype has recently been incorporated into Genetree (which I wrote about in this post). This same viewer in combination with the Life Browser is now part of another FamilySearch Labs project, called Family Tree that can be used with the new FamilySearch.

It appears that some organizations in the genealogy software field understand the importance of design and are taking advantage of current principles and practices.  I hope many others will see it too.  It is my desire to encourage innovation in genealogy software.  We need better experiences with the software.  It needs to help us more.  These types of experiences must be designed.  Working together as genealogists and family historians, software developers, user experience designers, and management is the way to improvement.  We need to better connect as a community.  We must share ideas and knowledge.  We need to care.

Ideas. Design. Experience. Innovation.  Are these words also buzzing around in your head?

 

How Does the Genealogy Community View Design?

Friday, 21 Dec 2007 | by Mark Tucker

Ideas. Design. Experience. Innovation. It seems that those words are continually bouncing around in my head. I am fascinated by them. They motivate me. Sometimes they frustrate me.

Two books that I have been reading lately help bring order to the words swarming in my mind. These books are “Sketching User Experiences: getting the design right and the right design” by Bill Buxton and “About Face 3: The Essentials of Interaction Design” by Alan Cooper, et al.

The first diagram in Chapter 1 of “About Face 3” shows the four evolutionary levels of the software development process:

 

Level 1

Software Development Process - Level 1

This first level is how many software companies start out. It’s the “two guys in the garage” scenario. The programmers see an opportunity or have an idea that is within their real of knowledge. They spend hours developing it and do some testing as they go along. When it is “good enough”, they ship it.

Level 2

Software Development Process - Level 2

The next level adds one or more managers that likely have knowledge of a particular market. It is their job to understand the opportunities and define software requirements which the programmers then build.

Level 3

Software Development Process - Level 3

As things progress, a more formalized Quality Assurance process is defined. When bugs are found, they are sent back to development to fix. When the application passes QA, then a Graphic Designer gives feedback on UI elements, icons, colors. But this design approach is more of an afterthought.

Level 4

Software Development Process - Level 4

The final level shows user input early in the process before development begins. Interaction Designers or User Experience Designers work with users to understand needs and goals. Programmers provide feedback to Designers as to technical feasibility. The design is provided to the programmers to build the software. Part of passing QA is meeting these design specs. Users play a key role at both ends of the development process.

In my career, I have seen these four levels. In thinking about the organizations that ship genealogy software, I wonder which level most closely matches where they are. I would be very interested in surveying all these organizations (even anonymously) to better understand the current state of genealogy software.

Over the last year, I have come across at least two organizations that have advertised job openings for Interaction Designers: MyFamily.com (part of The Generations Network) and The Church of Jesus Christ of Latter-day Saints. If they are seeking Interaction Designers, does that mean they are practicing at level 4?

How are other genealogy software organizations doing? What are they doing about design? Do we really need designers anyway?

Continued on next post

Powered by WordPress | Theme by Roy Tanck

Copyright 2008 Mark Tucker. All rights reserved.